Armed NPCs come in ranks, each with its own guns, armour and health, so the weapons a group carries tell you how dangerous it is.
Ranks
| Bandit, light / medium / heavy | 20 / 26 / 32 health, from cheap guns to better ones. |
|---|---|
| Bandit rocket team | 30 health, fires rockets. |
| Soldier | 24 health, marine camo, assault rifles and machine guns. |
| Military, military rocket team | 40 health, the Soviet military. |
| Elite military | 150 health, the best rifles; only in some military groups. |
| Elite sniper, juggernaut sniper | 38 / 60 health, long range. |
| Juggernaut | 200 health, heavy armour; only in some military groups. |
How they fight
- Their shots are traced: walls stop them, and each rank has its own spread.
- They fire bursts, empty their magazines and reload.
- They hear gunshots and come looking; infected do too.
- The Soviet military fights everyone else.
Tip
A suppressor cuts how far a shot is heard from 64 blocks to 12.
Where they come from
Enemy military groups spawn in military sectors and in the cities' wasteland districts; a group may bring an elite (1 in 5) or a juggernaut (about 1 in 7). config/deciworldgen_npc.cfg sets the chances, and a spawn egg exists for every rank.
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